Difference between revisions of "PlugIn Development:GameEx Initialize Function"

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==<span style="font-size:150%;">Initialize Plugin Function</span>==
==<span style="font-size:150%;">Initialize Plugin Function [GameEx]</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.

Revision as of 10:18, 26 April 2014

Initialize Plugin Function [GameEx]

This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching. You can return TRUE to continue processing the event or return FALSE and GameEx will not initialize your plugin.

Code Examples

VB.NET syntax:

<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
    Public GameExVersion As String
End Structure
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
     Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
     'This will output the current version of GameEx:
     Dim GameEx_Version As String = Info.GameExVersion
     Return True
End Function

C# syntax:

[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
     public string GameExVersion;
}
public bool Initialize(IntPtr InfoPtr)
{
     GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
     //This will output the current version of GameEx as a string:
     string GameEx_Version = Info.GameExVersion;
     return true;
}