Difference between revisions of "PlugIn Development:GameEx Initialize Function"

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[[Category:PlugIn Development]]
[[Category:GameEx:PlugIn Development]]

Revision as of 09:50, 26 April 2014

Initialize Plugin Function

This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching. You can return TRUE to continue processing the event or return FALSE and GameEx will not initialize your plugin.


VB.NET syntax:

Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
     Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
     'This will output the current version of GameEx:
     Dim GameEx_Version As String = Info.GameExVersion
     Return True
End Function

C# syntax:

public bool Initialize(IntPtr InfoPtr)
{
     GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
     //This will output the current version of GameEx as a string:
     string GameEx_Version = Info.GameExVersion;
     return true;
}