PlugIn Development:GameEx Event CommandLine Function
This function is called when GameEx populates the command line for the chosen game.
Parameters
InfoPtr [IntPtr]: An array of game data, which should be pushed to the GameInfo structure using a DirectCast.
Parameter Values
The InfoPtr passed to this variable populates the GameInfo structure when passed via DirectCast like so:
VB.NET: Dim Info As Game_Info = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
C#: Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
Returns
This function returns a string value.
Return Values
Return your modified CmdLine string and GameEx will use the new command line when it runs the game.
Alternatively, you can return Nothing and GameEx will process the currently configured command line.
Structures
The structures below outline the the data passed in the PlugIn.dll file.
VB.NET
Game Info Structure
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String
Public GameName As String
Public ROMPath As String
Public ROMName As String
Public GameData As Database
Public MameInfo As Mame_Info
Public RomFilter As String
Public SnapPath As String
Public VideoPath As String
Public TitlePath As String
Public CmdLine As String
End Structure
Mame Info Structure
<StructLayout(LayoutKind.Sequential)> _
Public Structure Mame_Info
Public Players As String
Public Control As String
Public CloneOf As String
Public Orientation As String
Public VideoWidth As Integer
Public VideoHeight As Integer
Public Cocktail As Boolean
End Structure
Database Structure
<StructLayout(LayoutKind.Sequential)> _
Public Structure Database
Public Category As String
Public Year As String
Public Developer As String
Public Publisher As String
Public Description As String
Public SystemBiography As String
End Structure
C#
Game Info Structure
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName;
public string GameName;
public string ROMPath;
public string ROMName;
public Database GameData;
public Mame_Info MameInfo;
public string ROMFilter;
public string SnapPath;
public string VideoPath;
public string TitlePath;
public string CMDLine;
};
Mame Info Structure
[ StructLayout( LayoutKind.Sequential )]
public struct Mame_Info
{
public string Players;
public string Control;
public string CloneOf;
public string Orientation;
public int VideoWidth;
public int VideoHeight;
public bool Cocktail;
};
Database Structure
[ StructLayout( LayoutKind.Sequential )]
public struct Database
{
public string Category;
public string Year;
public string Developer;
public string Publisher;
public string Description;
public string SystemBiography;
};
Code Examples
VB.NET
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
'Access the Game_Info Structure:
Dim CmdLine As String = Info.CmdLine
'Access the Mame_Info Structure:
Dim CloneOf As String = Info.MameInfo.CloneOf
'Access the Database Structure:
Dim Dev As String = Info.GameData.Developer
'Run some code here!
Return CmdLine
End Function
C#
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
//Access the Game_Info Structure:
string CmdLine = Info.CMDLine;
//Access the Mame_Info Structure:
string CloneOf = Info.MameInfo.CloneOf;
//Access the Database Structure:
string Dev = Info.GameData.Developer;
//Run some code here!
return CmdLine;
}