Category:PlugIn Development
Plugin Development Overview
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
Plugin Functions
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
Functions
Pages in category "PlugIn Development"
The following 15 pages are in this category, out of 15 total.
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- PlugIn Development:GameEx Configure Function
- PlugIn Development:GameEx Event App Exit Function
- PlugIn Development:GameEx Event CommandLine Function
- PlugIn Development:GameEx Event Emulator Load Function
- PlugIn Development:GameEx Event Favorites Function
- PlugIn Development:GameEx Initialize Function
- PlugIn Development:GameEx Input Joystick Function
- PlugIn Development:GameEx Input Keyboard Function
- PlugIn Development:GameEx Input MCE Remote Function
- PlugIn Development:GameEx MAME List Update Function
- PlugIn Development:GameEx MAME Update
- PlugIn Development:GameEx MCE Remote Key
- PlugIn Development:GameEx PlugIn Info
- PlugIn Development:GameEx PlugIn Type
- PlugIn Development:GameEx Version Info