Difference between revisions of "PlugIn Development:GameEx Configure Function"
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== <span class="plugin_headline_text">Code Examples</span> == | == <span class="plugin_headline_text">Code Examples</span> == | ||
The following code assumes that you have a Configuration class with a window for setting options. It's probably good practice that if you don't allow a user to configure any options, you should add a MessageBox.Show command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager. | The following code assumes that you have a <span class="plugin_return_text">Configuration</span> class with a window for setting options. It's probably good practice that if you don't allow a user to configure any options, you should add a <span class="plugin_return_text">MessageBox.Show</span> command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager. | ||
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=== <span class="plugin_text_fx">VB.NET</span> === | === <span class="plugin_text_fx">VB.NET</span> === |
Revision as of 00:09, 28 April 2014
This function is called when the user configures the PlugIn from the PlugIn Manager interface.
Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
Code Examples
The following code assumes that you have a Configuration class with a window for setting options. It's probably good practice that if you don't allow a user to configure any options, you should add a MessageBox.Show command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
VB.NET
Public Sub Configure() Dim config As New Configuration config.ShowDialog() End Sub
C#
public void Configure() { using(Configuration config = new Configuration()) { config.ShowDialog(null); } }