Difference between revisions of "PlugIn Development:GameEx Initialize Function"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br /> | This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br /> | ||
=== <span class="plugin_text_fx">Return Values</span> === | === <span class="plugin_text_fx">Return Values</span> === | ||
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br /> | |||
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin. | |||
== <span class="plugin_headline_text">Code Examples</span> == | == <span class="plugin_headline_text">Code Examples</span> == |
Revision as of 23:50, 27 April 2014
This function is called when GameEx initializes.
Using this function call, you can run code to do various things, like set up your log files or load your settings.
Returns
This function returns a BOOLEAN value.
Return Values
Return TRUE to initialize your plugin.
Return FALSE and GameEx will not initialize your plugin.
Code Examples
The code samples below outline the syntax needed to process the call in the PlugIn.dll file within the template.
VB.NET
---
Structure
<StructLayout(LayoutKind.Sequential)> _ Public Structure GameExInfo Public GameExVersion As String End Structure
Function
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo)) 'This will output the current version of GameEx: Dim GameEx_Version As String = Info.GameExVersion Return True End Function
C#
---
Structure
[ StructLayout( LayoutKind.Sequential )] public struct GameExInfo { public string GameExVersion; }
Function
public bool Initialize(IntPtr InfoPtr) { GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo)); //This will output the current version of GameEx as a string: string GameEx_Version = Info.GameExVersion; return true; }