Difference between revisions of "PlugIn Development:GameEx Initialize Function"
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== <span class="plugin_headline_text">Code Examples</span> == | == <span class="plugin_headline_text">Code Examples</span> == | ||
The code samples below outline the syntax needed to process the call in the <span class="plugin_return"text">PlugIn.dll</span> file within the template.<br /> | |||
=== <span class="plugin_text_fx">VB.NET</span> === | === <span class="plugin_text_fx">VB.NET</span> === | ||
<br /> | |||
==== <span style="color:purple;">Structure</span> ==== | ==== <span style="color:purple;">Structure</span> ==== | ||
<pre class="code_block_struct"> | <pre class="code_block_struct"> | ||
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=== <span class="plugin_text_fx">C#</span> === | === <span class="plugin_text_fx">C#</span> === | ||
<br /> | |||
==== <span style="color:purple;">Structure</span> ==== | ==== <span style="color:purple;">Structure</span> ==== | ||
<pre class="code_block_struct> | <pre class="code_block_struct> |
Revision as of 23:43, 27 April 2014
This function is called when GameEx initializes.
Using this function call, you can run code to do various things, like set up your log files or load your settings.
Returns
This function returns a BOOLEAN value.
Values
Return TRUE to initialize your plugin.
Return FALSE and GameEx will not initialize your plugin.
Code Examples
The code samples below outline the syntax needed to process the call in the PlugIn.dll file within the template.
VB.NET
Structure
<StructLayout(LayoutKind.Sequential)> _ Public Structure GameExInfo Public GameExVersion As String End Structure
Function
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo)) 'This will output the current version of GameEx: Dim GameEx_Version As String = Info.GameExVersion Return True End Function
C#
Structure
[ StructLayout( LayoutKind.Sequential )] public struct GameExInfo { public string GameExVersion; }
Function
public bool Initialize(IntPtr InfoPtr) { GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo)); //This will output the current version of GameEx as a string: string GameEx_Version = Info.GameExVersion; return true; }