Difference between revisions of "PlugIn Development:GameEx PlugIn Info"
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==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>== | ==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>== | ||
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><span style="color:red;">''NOTE: Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used.</span> | You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><span style="color:red;">''NOTE: Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used.<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span> | ||
==<span style="font-size:125%; color:darkblue;">Code Examples</span>== | ==<span style="font-size:125%; color:darkblue;">Code Examples</span>== |
Revision as of 22:22, 26 April 2014
GameEx: PlugIn Info Overview
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.
NOTE: Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used.
Also, as of version 1.41, only PlugInType.Emulator is supported by the application.
Code Examples
VB.NET syntax:
Public Structure PluginInfo Public Const Name As String = "My Cool Plugin" Public Const Version As String = "1.0.0" Public Const Author As String = "Adultery" Public Const Description As String = "Does some cool stuff to GameEx!" Public Const PluginType As Plugin_Type = Plugin_Type.Emulator Public Const PluginVersion As String = "1.41" End Structure
C# syntax:
public struct PluginInfo { public const string Name = "My Cool Plugin"; public const string Version = "1.0.0"; public const string Author = "Adultery"; public const string Description = "Does some cool stuff to GameEx!"; public const Plugin_Type PluginType = Plugin_Type.Emulator; public const string PluginVersion = "1.41"; }