Difference between revisions of "PlugIn Development:GameEx Input Joystick Function"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
==<span style="font-size:125%; color:darkblue;">Input Joystick Function | ==<span style="font-size:125%; color:darkblue;">GameEx: Input Joystick Function Overview</span>== | ||
This function is called when you press a button on the joystick. | This function is called when you press a button on the joystick. | ||
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event. | You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event. |
Revision as of 21:14, 26 April 2014
GameEx: Input Joystick Function Overview
This function is called when you press a button on the joystick. You can return TRUE to continue processing the event or return FALSE and GameEx will not initialize the event. The Buttons parameter is passed as the user presses a joystick key.
NOTE: This function only fires when the GameEx UI is visible.
Code Examples
VB.NET syntax:
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean Return True End Function
C# syntax:
public bool Input_Joystick(bool[] Buttons) { return true; }