Difference between revisions of "Category:PlugIn Development"

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==External Links==
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />

Revision as of 12:04, 26 April 2014

Plugin Development Overview

GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.

In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.

NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0

GameEx Plugin Functions

Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:

PlugIn.dll Function List

PinballX Plugin Functions

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Plugin Download Links

GameEx Plugin Downloads
PinballX Plugin Downloads
GameEx User Project Forum
PinballX User Project Forum

Visual Studio 2010 Plugin Templates & Development Tools

VB.NET GameEx Plugin Template
VB.NET PinballX Plugin Template
GameEx Function Logger Plugin
PinballX Function Logger Plugin