Difference between revisions of "PlugIn Development:GameEx Version Info"
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== <span class="plugin_headline_text">Variables</span> == | == <span class="plugin_headline_text">Variables</span> == | ||
<p>Below is a reference of the <span style="color:darkred">< | <p>Below is a reference of the variables available in this structure:</p> | ||
< | <div class="code_variables"> | ||
<table> | |||
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th> | |||
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr> | |||
</table></div> | |||
<br /> | <br /> | ||
== <span class="plugin_headline_text"> | == <span class="plugin_headline_text">Structures</span> == | ||
=== <span class="plugin_text_fx">VB.NET</span> === | === <span class="plugin_text_fx">VB.NET</span> === | ||
<pre class="code_es_vb"> | |||
<pre class=" | |||
<StructLayout(LayoutKind.Sequential)> _ | <StructLayout(LayoutKind.Sequential)> _ | ||
Public Structure GameExInfo | Public Structure GameExInfo | ||
Public GameExVersion As String | |||
End Structure</pre> | End Structure</pre> | ||
=== <span class="plugin_text_fx">C#</span> === | === <span class="plugin_text_fx">C#</span> === | ||
<pre class="code_es_cs"> | |||
<pre class=" | |||
[ StructLayout( LayoutKind.Sequential )] | [ StructLayout( LayoutKind.Sequential )] | ||
public struct GameExInfo | public struct GameExInfo |
Latest revision as of 20:18, 30 April 2014
When this structure is populated, the variable returns the current running version of GameEx.
Variables
Below is a reference of the variables available in this structure:
Variable | [Value] | Description |
---|---|---|
GameExVersion | [string] | The current running version of GameEx. |
Structures
VB.NET
<StructLayout(LayoutKind.Sequential)> _ Public Structure GameExInfo Public GameExVersion As String End Structure
C#
[ StructLayout( LayoutKind.Sequential )] public struct GameExInfo { public string GameExVersion; }