Difference between revisions of "Category:PlugIn Development"
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<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p> | <p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p> | ||
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>''' | <div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>''' | ||
*[[PlugIn Development:GameEx | *[[PlugIn Development:GameEx Version Info|GameEx Info]] | ||
*[[PlugIn Development:GameEx | *[[PlugIn Development:GameEx PlugIn Info|PlugIn Info]]</div> | ||
<br /> | <br /> | ||
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>''' | <div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>''' |
Revision as of 23:34, 26 April 2014
Plugin Development Overview
GameEx and PinballX feature a very robust PlugIn system which accepts VB.NET and C# natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both VB.NET and C#. You will also find variable and enum documentation, as well as links to templates and development tools that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in our community forums.
PLEASE NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0
GameEx Plugin Functions
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
PinballX Plugin Functions
Nothing yet!
Plugin Download Links
GameEx Plugin Downloads
PinballX Plugin Downloads
GameEx User Project Forum
PinballX User Project Forum
Visual Studio 2010 Plugin Templates & Development Tools
VB.NET GameEx Plugin Template
VB.NET PinballX Plugin Template
GameEx Function Logger Plugin
PinballX Function Logger Plugin
Pages in category "PlugIn Development"
The following 15 pages are in this category, out of 15 total.
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- PlugIn Development:GameEx Configure Function
- PlugIn Development:GameEx Event App Exit Function
- PlugIn Development:GameEx Event CommandLine Function
- PlugIn Development:GameEx Event Emulator Load Function
- PlugIn Development:GameEx Event Favorites Function
- PlugIn Development:GameEx Initialize Function
- PlugIn Development:GameEx Input Joystick Function
- PlugIn Development:GameEx Input Keyboard Function
- PlugIn Development:GameEx Input MCE Remote Function
- PlugIn Development:GameEx MAME List Update Function
- PlugIn Development:GameEx MAME Update
- PlugIn Development:GameEx MCE Remote Key
- PlugIn Development:GameEx PlugIn Info
- PlugIn Development:GameEx PlugIn Type
- PlugIn Development:GameEx Version Info