Difference between revisions of "Category:PlugIn Development"

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<span style="color:darkred;">''NOTE: The plugin system requires an x86 target environment and .NET Framework 2.0''</span>
<span style="color:darkred;">''NOTE: The plugin system requires an x86 target environment and .NET Framework 2.0''</span>
==External Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]


==GameEx Plugin Functions==
==GameEx Plugin Functions==

Revision as of 11:54, 26 April 2014

Plugin Development Overview

GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.

In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.

NOTE: The plugin system requires an x86 target environment and .NET Framework 2.0

External Links

GameEx Plugin Downloads PinballX Plugin Downloads GameEx User Project Forum PinballX User Project Forum

GameEx Plugin Functions

Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:

PlugIn.dll Function List

PinballX Plugin Functions

Nothing yet!