Difference between revisions of "Category:PlugIn Development"

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*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]


==PinballX Plugin Functions==
==PinballX Plugin Functions==

Revision as of 11:11, 26 April 2014

Plugin Development Overview

GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.

In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.

GameEx Plugin Functions

Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:

Functions

PinballX Plugin Functions

Nothing yet!